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TRANSLATOR'S NOTE:
The following information is derived from Information Seed 40 and received by the Gravitational Wave Observatory. I and AI performed a frequency analysis on it. IE edited certain parts to make them more 'readable'. (He might have overdone it.) Please feel free to comment.
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EXCERPT FROM ECHOES OF THE SWARMS
Zero-gee sports flourished in the Illuminated Epoch, pushing the boundaries of agility and fitness. Magnetic boots, miniature thrusters, nanobots, and Wavejing were used according to a cornucopia of rule systems, depending on location and species. Nanobots are mainly used to decelerate players who are going too fast in certain sports.
doc_T: how was your holiday, guys?
de_tech_G: which holiday?
doc_T: never mind
Zero-Gee Ball (ZBall):
Players wear specialized magnetic boots that allow them to stick to designated points on the court. These boots have adjustable magnetic strength settings, enabling players to toggle between sticking to surfaces and moving freely. The boots are designed to provide maximum mobility and quick transitions between magnetic and non-magnetic states, crucial for executing the acrobatic maneuvers that define the game.
The heart of the game is the Zero-Core, a lightweight, high-bounce ball. The Zero-Core is engineered from a composite material that makes it durable yet responsive to the slightest touch. Embedded with micro-thrusters, the Zero-Core reacts to Wavejing inputs, allowing players to precisely control its movement. The ball’s design ensures it remains in constant motion.
Two teams of five players each compete to propel the Zero-Core through a goal on the opposing side of the court. The game is played in a three-dimensional arena with goals located at opposite ends, floating in mid-air.
Players use a combination of acrobatics, momentum shifts, kicks, throws, and Wavejing to maneuver themselves and the Zero-Core. The magnetic boots allow them to stick to any surface within the arena, including walls and ceilings, allowing them to play from any angle. Players often perform flips, spins, and leaps to outmaneuver opponents and gain advantageous positions.
A key element of ZBall is Wavejing which players use to manipulate the Zero-Core. Skilled players can control the ball’s speed, direction, and trajectory without physical contact. Mastery of Wavejing is essential for both offense and defense, as players can intercept passes, alter the ball’s path mid-flight, and execute precision shots on goal.
hatmaker_H: is it me or is this not how Petra’s team played?
translator: Young kids play differently for their safety
Zero-Gee Fencing
Zy Fencing suits are advanced versions of traditional fencing attire, modified to operate in a zero-gravity environment. These suits are equipped with miniature thrusters placed strategically around the body. The thrusters are responsive to subtle body movements and provide precise bursts of propulsion.
The suits also incorporate magnetic pads on the hands, feet, and torso. These pads can adhere to designated magnetic surfaces within the fencing chamber, offering duelists a temporary anchor point to pivot, stabilize, or launch themselves. The magnetic adhesion is adjustable, allowing for quick release and re-engagement.
Traditional fencing blades are replaced with energy foils, which project harmless force fields for scoring points. The energy foils are lightweight and responsive, delivering precise touches. When a touch is registered, the foil emits a brief, visible pulse of light, confirming the score. The force fields are calibrated to ensure safety.
Zy Fencing duels take place within specially designed chambers. These chambers are large, transparent enclosures that allow spectators to view the action from all angles. The interior is equipped with floating platforms, magnetic zones, and obstacles. The absence of gravity eliminates the need for a grounded stance.
The objective is to score points by making contact with the opponent using the energy foil. Points are awarded based on the location and precision of the touch. The scoring system is similar to traditional fencing, with specific areas of the body worth different points. The duelists must navigate the space, using their thrusters, Wavejing, and magnetic pads to gain advantageous positions.
Zero-Gee Hockey
Players wear specialized pressurized suits designed for the zero-gravity environment. These suits are equipped with directional thrusters placed around the body. The suits are also fitted with magnetic boots.
us_gwo: we know that already
The traditional solid puck is replaced with high-velocity discs. These discs are designed to zip across the court with incredible speed and precision. Constructed from a durable, lightweight material, the discs are equipped with micro-thrusters that keep them in constant motion and responsive to players' actions. The discs emit a faint glow, making them easily visible during play.
The primary objective of ZHockey is for two teams of six players each to propel the disc into the opponent’s goal. The goals are suspended in the air at opposite ends of the court.
These are a few examples of the many zero-gee sports like zero-gee tennis, zero-gee boxing, zero-gee polot, and zero-gee Wavejing that captivated audiences in the Illuminated Epoch. They served as entertainment but also as a way to train Wavejing skills.